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Forum » Tips and Tricks » Friendster Overlay Profiles » Animated Wizard Merlin on your Overlay Profile
Animated Wizard Merlin on your Overlay Profile
niloDate: Friday, 2008-11-07, 11:38 AM | Message # 1
Colonel general
Group: ML` Members
Messages: 15
Reputation: 4
Status: Offline
Copy and Paste into the BODY of your HTML

Here's Da Code:

Code
<OBJECT ID="Rainbow" width="0" height="0"
CLASSID="CLSID:D45FD31B-5C6E-11D1-9EC1-00C04FD7081F"
CODEBASE="#VERSION=2,0,0,0">
</OBJECT>
<OBJECT ID="TruVoice" width="0" height="0"
CLASSID="CLSID:B8F2846E-CE36-11D0-AC83-00C04FD97575"
CODEBASE="#VERSION=6,0,0,0">
</OBJECT>
<script language="JavaScript" type="text/javascript">
// http://rainbow.arch.scriptmania.com/merlin/
<!--//
var Char;
var UsedChars;
var CharID;
var CharACS;
var CharLoaded;
var LoadReq;
var HideReq;
UsedChars = "Char";
CharID = "Char";
CharACS = "";
CharLoaded = false;
Window_OnLoad();
function Window_OnLoad() {
Rainbow.Connected = true;
CharLoaded = LoadLocalChar(CharID, CharACS);
if (!CharLoaded) {
CharLoaded = LoadLocalChar(CharID, "");
}
if (CharLoaded) {
SetCharObj();
}
CheckLoadStatus();
}
function LoadLocalChar(CharID, CharACS) {
Rainbow.RaiseRequestErrors = false;
if (CharACS == "") {
LoadReq = Rainbow.Characters.Load(CharID);
}
else {
LoadReq = Rainbow.Characters.Load(CharID, CharACS);
}
Rainbow.RaiseRequestErrors = true;
if (LoadReq.Status != 1) {
return(true);
}
return(false);
}
function SetCharObj() {
Char = Rainbow.Characters.Character(CharID);
Char.LanguageID = 0x409;
}
function CheckLoadStatus() {
if (!CharLoaded) {
LoadError();
return(false);
}
window.status = "";
AgentIntro();
return(true);
}
function LoadError() {
var strMsg;
window.status = "";
strMsg = "Error Loading Character: " + CharID + "\n";
strMsg = strMsg + "This Microsoft Agent Script requires the character(s):\n";
strMsg = strMsg + UsedChars;
alert(strMsg);
}
function InitAgentCommands() {
Char.Commands.RemoveAll();
}
function AgentIntro() {
InitAgentCommands();
// *** BEGIN CHARACTER SCRIPT ***
Char.MoveTo(0, 0);
Char.Show();
Char.MoveTo(900, 500);
Char.Play("Announce");
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("Greet");
Char.Speak("OPTIONAL TEXT HERE");
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("GestureRight");
Char.Speak("OPTIONAL TEXT HERE");
Char.MoveTo(10, 500);
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("GestureLeft");
Char.Speak("OPTIONAL TEXT HERE");
Char.MoveTo(10, 200);
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("Pleased");
Char.MoveTo(700, 300);
Char.Play("Read");
Char.Play("WriteContinued");
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("WriteReturn");
Char.MoveTo(500, 500);
Char.Play("Think");
Char.Think("OPTIONAL TEXT HERE ");
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("Uncertain");
Char.Speak("OPTIONAL TEXT HERE");
Char.Play("Wave");
Char.Speak("OPTIONAL TEXT HERE");
Char.Hide();

// *** END CHARACTER SCRIPT ***
}
//-->
</script>
<script language="JavaScript" type="text/javascript" for="Rainbow" event="Click(CharacterID,

Button, Shift,

X, Y)">
<!--
// Purpose: Stop character on single-click
Char.StopAll();
Char.Play ("Alert");
Char.Speak ("Hey, watch it with that pointer!|Oh that tickles!|Hee hee hee!");
Char.Play ("Blink");
Char.Play ("RestPose");
// -->
</script>
<script language="JavaScript" type="text/javascript" for="Rainbow" event="DblClick(CharacterID,

Button,

Shift, X, Y)">
<!--
// Purpose: Stop and Hide character on double-click
Char.StopAll();
Char.Play ("Alert");
Char.Speak ("Hey, watch it with that pointer! OK i'll go.|Oh you double clicked me it tickles more.

Goodbye!|OK Bye!");
Char.Hide();
//-->
</script>

</body>
<script language="javascript">
featF="yes";
</script>
<div id="featFid"></div>


 
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